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- on exitFrame me
- global X, Y, z
- hideit(6, 7)
- X = random(256) - 1
- Y = random(256) - 1
- z = random(256) - 1
- sprite(31).color = rgb(X, Y, z)
- sprite(71).color = rgb(X, Y, z)
- set the locV of sprite 39 to (-1 * X / 1.25600000000000001) + 280
- set the locV of sprite 40 to (-1 * Y / 1.25600000000000001) + 280
- set the locV of sprite 41 to (-1 * z / 1.25600000000000001) + 280
- repeat with j = 36 to 38
- set the constraint of sprite j to j - 3
- end repeat
- set the floatPrecision to 0
- showit(185, 187)
- hideit(188, 190)
- showit(191, 191)
- hideit(192, 197)
- showit(198, 200)
- hideit(201, 202)
- showit(203, 203)
- end
-